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Weapon workbench h1z13/19/2023 +20% VATS Cost.Įxceptional Recoil Control. +10% Sighted Accuracy.īetter Recoil Control. Reduced range.Įxceptional Recoil Control. Relevant discussion may be found on the talk page.ġ00-round Magazine. You can help Horizon Wiki by expanding it. Some data might be missing or requires further investigation. The content below is a stub, and either non existent or incomplete. They can be found in broken clocks and other mechanical devices. Iron and Screws are relatively easy to come across, but Gears are a little trickier. Unfortunately, you’ll need the following to get it up and running 5 pieces of Iron. Quick Eject Large Mags: Slightly slower than rapid eject mags, but holds more ammo Head on over and you’ll discover that you can now construct the Advanced Weapon Workbench.Large Mags: Hold more ammo, but as no reload speed change.Drum Mags: Slightly slower than standard mags, but holds more ammo.Rapid Eject Magazine: Slightly slower than before, but still feels noticibly fast over standard.Quick Eject Mag is now "Rapid Eject Magazine", and are intended to always be the fastest reload speed.Standard Magazines: Are now slower by default to try and replicate are more realistic base speed.The following weapons are effected: 10mm, Deliverer, Combat Rifle, Combat Shotgun, Assault Rifle, Pipe Gun. all long scopes are the same value, all heavy receivers are the same value, etc.Įach magazine now offers a specific advantage, even if it's only a small difference. Values for specific mod types are usually the same across most weapons, e.g. Extracting a mod to sell it separately shouldnt yield any extra caps over just selling the weapon with mods in it. Most vanilla/horizon weapon mods are now set to increase their values equally to the loose mod's value (Example: A heavy receiver is worth 25 caps value, and when its in the weapon, the weapon itself now increases by +25 exactly).
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